1) Just because you “like” something doesn’t make it good.
2) It’s okay to like things that aren’t good.
Or maybe I’m just bitter. But that would make my life so much easier right now.
Also: 3) If reason X is why something is bad, liking that something for reason Y does not invalidate reason X.
But don’t worry! I will be back soon. And will hopefully have some updates toe TWaTR. I know I’ve been slacking lately, but I’ve been busy. And I’m sorry.
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It’s pissing me off because everyone is taking it the wrong way. The lesson here is not “making new IPs is too risky, don’t do it.” The lesson here is “don’t put all your eggs in one basket.” The problem here isn’t that Kingdoms of Amalur was a new IP. It’s that the project was too damn big. It’s that they invested far too much in this project, and ultimately put themselves in a position where their game would have to have sales rivaling those of established blockbuster franchises just to break even. And when you’re putting yourself in that situation on your very first game, you have a problem. And the worst of it is that Kingdoms of Amalur could have benefited from a smaller budget. It’s a solid game, sure, but it’s also rather overambitious in what it tries to be. Had they toned that down some, they could have refined the game, gave it something to make it stand out, rather than leaving it feel rather generic. But that’s a digression for another time. Basic point: the issue isn’t “new IPs aren’t worth the risk,” and that’s not what should be taken away from this. What should be taken away is that you shouldn’t rely too heavily on any one project, and when you do, you’re just asking for trouble.
East German, I think. Or something. It’s Alan Rickman, he is his own nationality.
See, I was under the impression that the only actor with that privilege was Sean Connery.
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You know, I have never thought about this before. It is a good point.
Source: kstewbitchface
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Because that accent is really, really weird and I cannot actually place it.
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