The game was rigged from the start.

26th May 2012

Post with 3 notes

So this whole thing with 38 Studios is pissing me off.

It’s pissing me off because everyone is taking it the wrong way. The lesson here is not “making new IPs is too risky, don’t do it.” The lesson here is “don’t put all your eggs in one basket.” The problem here isn’t that Kingdoms of Amalur was a new IP. It’s that the project was too damn big. It’s that they invested far too much in this project, and ultimately put themselves in a position where their game would have to have sales rivaling those of established blockbuster franchises just to break even. And when you’re putting yourself in that situation on your very first game, you have a problem. And the worst of it is that Kingdoms of Amalur could have benefited from a smaller budget. It’s a solid game, sure, but it’s also rather overambitious in what it tries to be. Had they toned that down some, they could have refined the game, gave it something to make it stand out, rather than leaving it feel rather generic. But that’s a digression for another time. Basic point: the issue isn’t “new IPs aren’t worth the risk,” and that’s not what should be taken away from this. What should be taken away is that you shouldn’t rely too heavily on any one project, and when you do, you’re just asking for trouble.

Tagged: Kingdoms of Amalur38 Studios

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    What’s worse is how much of the budget they spent on hiring people who are essentially buzzwords. Salvatore is abit...
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